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Short 1980s horror game

Short 1980s horror game

Vote: (1 votes)

Program license: Paid

Developer: Pixeljam

Version: 2.2

Vote:

Program license

(1 votes)

Paid

Developer

Version

Pixeljam

2.2

Pros

  • Atmospheric setting that authentically captures the 1980s aura
  • Immersive sound design that enhances the horror experience
  • Effective use of setting and narrative to convey a child's fears
  • Memorable visual presence of the antagonistic creature

Cons

  • Limited gameplay mechanics and length
  • Minimal replay value once the narrative is revealed
  • Some may find the content too familiar within the horror genre

Unsettling Nostalgia: A Childhood Horror Experience

Disturbingly Familiar Setting

Set against the backdrop of a seemingly ordinary 1980s family household, Bonbon immerses players in the unpredictable world of a young child's imagination. The game achieves a deeply personal ambiance, transporting players into a space replete with era-specific toys and a domestic environment that resonates with a blend of nostalgic warmth and underlying dread.

In this psychological horror game, the familiar becomes surreal as players roam through the house, engaging in simple tasks while ominous sounds and the spectral presence of a massive rat-like creature unsettle the atmosphere. Visually, the game capitalizes on the authenticity of its setting, providing textures and objects that reinforce the time period it seeks to emulate.

Narrative and Gameplay

The narrative progresses through interactions within the domestic space, as players are guided by an off-screen mother's voice. Tasked with uncomplicated objectives, such as gathering toys, the game's core mechanics are deliberately straightforward, reflecting the simplicity of a child's daily activities. The game's true complexity emerges through its tone and escalating psychological tension rather than convoluted gameplay.

Within its short duration, a single playthrough of Bonbon typically lasts less than an hour, focusing on delivering a concentrated punch of eerie storytelling. The giant rat, although initially intriguing, represents a manifestation of fears, ultimately serving as the central disturbing element that escalates the game's haunting factor.

Audio-visual Horror Experience

Decidedly, one of Bonbon's greatest strengths lies in its use of sound and visual cues. The atmospheric audio, from the disquieting silence of the house to the unsettling noises that accompany the rat's appearances, creates a tapestry of fear that compliments the visual elements. This combination works to evoke an engrossing sense of horror, albeit one that might feel familiar to fans of the genre.

Replayability and Content

As a brief insight into childhood fears, Bonbon also confronts the issue of replayability. Its design is such that the game does not change from one playthrough to the next, offering little variation or incentive for players to return once the story is known.

Final Thoughts

In essence, Bonbon presents a visceral slice of horror that effectively plays on the juxtaposition of childhood innocence and the inexplicably terrifying. The game could be criticized for lacking complexity and offering a sparse gameplay duration, but its focused narrative and impactful horror elements do carve out a unique, if brief, experience. As long as players approach the game with the understanding of its intentional brevity and lack of traditional gameplay depth, they may find Bonbon to be a compellingly uncanny exploration of a child's perspective on fear.

Pros

  • Atmospheric setting that authentically captures the 1980s aura
  • Immersive sound design that enhances the horror experience
  • Effective use of setting and narrative to convey a child's fears
  • Memorable visual presence of the antagonistic creature

Cons

  • Limited gameplay mechanics and length
  • Minimal replay value once the narrative is revealed
  • Some may find the content too familiar within the horror genre